Development Update + "Leerzeichen" monster in the works
As December draws closer, I am working hard to get the demo into a position I am happy with to release and while no date is certain I am still set on having a short working demo out sometime in December. In terms of a quick development update things are steadily coming together as I smooth out gameplay elements and add environmental updates. One main update (see screenshots) I have finished modeling a design for the games standard enemy. They are called "Leerzeichen" or "Blanks" they are souls that have latched onto their mutilated bodies. These souls have been brocken down to the point they wonder aimlessly to feed. These creatures are likely to be featured in the early demo release and can be found in most of the facilities lower levels, lurking, waiting in the dark.
-notes-
- The Leezrzeichen design is still in development and could change
- While the term Early Demo is used the game is still very early in development and is likely to change significantly in the future
- No designs shown are currently final
- December is the general aim for mentioned demo release but is not final
- Please continue to be considerate of the fact I am a one man team working on making this game as detailed and as smooth as I can, I appreciate any and all support on this project
Thank you
- EddManC4
Get Project Afterlife
Project Afterlife
A horror/mystery indie game created in Unity.
Status | In development |
Author | AmethystEmi |
Genre | Adventure |
Tags | 3D, Creepy, Horror, Mystery, Narrative, Singleplayer, Spooky, Story Rich, Unity, Voxel |
Languages | English |
More posts
- General update post 2Jan 20, 2021
- Halloween 2020 - Labs & Warehouse Update - Now Live!Oct 31, 2020
- Halloween 2020 - Labs & Warehouse UpdateOct 30, 2020
- Warehouse & Labs updateJul 22, 2020
- Potential new area updates for the Pre-alpha demoMay 08, 2020
- Pre-Alpha ReleaseMay 02, 2020
- Pre-Alpha demo development updateApr 09, 2020
- General update postFeb 07, 2020
- December pre-alpha demoDec 07, 2019
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